#pragma once
#include<d3d9.h>
class FWTexture
{
private:
	LPDIRECT3DTEXTURE9 _texture;
	int _width;
	int _height;
public:
	FWTexture(LPDIRECT3DTEXTURE9 t, int w, int h);
	int getWidth();
	int getHeight();
	LPDIRECT3DTEXTURE9 getTexture();	
	FWTexture(void);
	~FWTexture(void);
};

